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More important than any rule about how much your Scion can lift or whether or not he shoots the bad guy is this rule: Have Fun. Type roll #, where # is the number of dice you want to roll. Any die showing a 7, 8, 9 or 10 counts as a success.

If you and your friends aren’t enjoying yourselves, something’s got to change. When you roll a single success, your character succeeds at a simple action.

Third, since you know which Attribute and which Ability your character is using, you know how many dice to roll. That’s how many successes you got for your character’s action.

Your character has a certain number of dots in the Attribute (every character has at least one). That’s the mechanics of playing Scion in a nutshell.

Maybe you don’t just scoop a guy’s keys, you get his wallet and his lucky lighter too.

When that is so, the rules will explain that meaning.There are too many of these to fit them all in this chapter, but they are, for the most part, divided well enough to make the decision easy.Use Marksmanship if your character is taking a ranged pot shot and Politics if the Mafia boss needs to understand where he stands with the other crime families.This is a good place to mention that difficulty should, for the most part, be transparent to the players.Scion assumes that a character who’s about to climb a brick wall or tame a horse has a decent idea about how hard it is. Stating the difficulty of rolls to discover information, for instance, can accidentally reveal too much about the nature of the information.